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Home/ Questions/Q 3549
Ghulam Nabi
Ghulam Nabi
Asked: August 27, 20222022-08-27T19:36:41+00:00 2022-08-27T19:36:41+00:00

Constructor or function call, be or not to be?

Good evening!

There is one interesting question: does using a constructor instead of calling a function in C++ is overhead?

For example, the program uses one class with partial specialization of templates:

class BindingApplierBase {
    public:
        template<typename ...Args>
        void bindOrThrow(std::_Bind<int (*((Args...)))(Args...)> sqliteBind) {
            if (sqliteBind() != SQLITE_OK)
                throw std::runtime_error("Bind error");
        }
};



template<typename T>
class BindingApplier : public BindingApplierBase {
    public:
        BindingApplier(sqlite3_stmt *statement, int id, T data) {
            throw std::runtime_error("Template by id used!");
        }
};


template<>
class BindingApplier<int> : public BindingApplierBase {
    public:
        BindingApplier(sqlite3_stmt *statement, int id, int data) {
            this->bindOrThrow(std::bind(sqlite3_bind_int, statement, id, data));
        }
};


template<>
class BindingApplier<double> : public BindingApplierBase {
    public:
        BindingApplier(sqlite3_stmt *statement, int id, double data) {
            this->bindOrThrow(std::bind(sqlite3_bind_double, statement, id, data));
        }
};
BindingApplier(float) -> BindingApplier<double>;

Usage example:

BindingApplier(this->m_statement, this->m_currentBindingId, value);

Instead of a function, a separate class is used for two reasons

  1. In order not to inflate the end interface
  2. In c++ there is an interesting thing for “redirecting” a template type.
BindingApplier(float) -> BindingApplier<double>;

And so I think – is there an overhead from this, maybe it’s worth just processing float and std::string separately?

Or maybe you have another cool idea?

c++
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